2021. 1. 12. 06:50ㆍ카테고리 없음
Hi, my Unreal Editor crashes at regular interval (5 - 10 minutes), with any projects. Simply I'm working on my level, pressing save, or Play in the editor, or open a blueprint....and regularly the Editor Crashes with this same message:
SEGV_MAPERR at 0x0
Free download Windows 247 MB Windows 247 MB - Fast Torrent Mac OS 261 MB - Fast Torrent Linux 273 MB - Fast Torrent Windows 247 MB Mac OS 261 MB Linux 273 MB There is more here. Depending on how you intend to use Unreal Engine, you can choose from a number of licensing options. License options. Publishing License. For game developers and other creators looking to monetize off-the-shelf interactive products, and for students and educators.
FThreadStats::FThreadStats() Address = 0x1005ea1a1 (filename not found) [in UE4Editor-Core.dylib] FThreadStatsPool::GetFromPool() Address = 0x1005e9e4d (filename not found) [in UE4Editor-Core.dylib] ___ZN13FMetalSurface6UnlockEjj_block_invoke.1100 Address = 0x137462c45 (filename not found) [in UE4Editor-MetalRHI.dylib] _doMTLDispatch Address = 0x7fffc4a16fba (filename not found) [in Metal] -[_MTLCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0x7fffc4a18041 (filename not found) [in Metal] -[MTLIOAccelCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0x7fffc49e3e21 (filename not found) [in Metal] -[_MTLCommandQueue commandBufferDidComplete:startTime:completionTime:error:] Address = 0x7fffc4a1c156 (filename not found) [in Metal] ioAccelCommandQueueBlockFenceCallback Address = 0x7fffcff368cc (filename not found) [in IOAccelerator] IODispatchCalloutFromCFMessage Address = 0x7fffc3217b78 (filename not found) [in IOKit] _IODispatchCalloutWithDispatch Address = 0x7fffc3217bf7 (filename not found) [in IOKit] dispatch_mig_server Address = 0x7fffd67e7600 (filename not found) [in libdispatch.dylib] _dispatch_client_callout Address = 0x7fffd67d90b8 (filename not found) [in libdispatch.dylib] _dispatch_continuation_pop Address = 0x7fffd67eeb5b (filename not found) [in libdispatch.dylib] _dispatch_source_latch_and_call Address = 0x7fffd67e4a6a (filename not found) [in libdispatch.dylib] _dispatch_source_invoke Address = 0x7fffd67db8f6 (filename not found) [in libdispatch.dylib] _dispatch_queue_serial_drain Address = 0x7fffd67ef920 (filename not found) [in libdispatch.dylib] _dispatch_queue_invoke Address = 0x7fffd67e1cd9 (filename not found) [in libdispatch.dylib] _dispatch_root_queue_drain_deferred_item Address = 0x7fffd67f0391 (filename not found) [in libdispatch.dylib] _dispatch_kevent_worker_thread Address = 0x7fffd67f31b0 (filename not found) [in libdispatch.dylib] _pthread_wqthread Address = 0x7fffd6a265eb (filename not found) [in libsystem_pthread.dylib] start_wqthread Address = 0x7fffd6a261ed (filename not found) [in libsystem_pthread.dylib] Unknown() Address = 0x700016309b60 (filename not found) [in ???]
My Mac info: MacBook Pro (Retina, 15-inch, Late 2013) OS Sierra 10.12.3 (16D32) 2,3 GHz Intel Core i7 16 GB 1600 MHz DDR3 NVIDIA GeForce GT 750M 2048 MB Intel Iris Pro 1536 MB
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I Hope anyone can help me. Unfortunately I'm not a programmer, so really I don't know what the message error means.
Thanks
This page describes what features of Datasmith work on what different platforms when you download Unreal Engine through the Epic Games Launcher and when you build the engine yourself from its source code distribution.
Supported File Formats by Platform
Some components used internally by the different Datasmith importers only work on selected Unreal Engine platforms.
Unreal Engine 4 Download Mac Os X 10.13
Source format | 64-bit Windows | Mac OS X | Linux | ||||
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When you rebuild Unreal Engine yourself from its source code distribution, the Datasmith import plugins support the following formats:
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